![]() For each I'll try to look at why they are shown the way they are, why they are inaccurate, and how they can be changed for greater realism. I'm going to discuss some of the more common elements of space battles in visual SF, although by no means all of them. For those of you that do worry over these details, read on. While someone unconcerned with how a space battle might actually look given the technology concerned it is a simple matter to add some glory lasers and explosions, copying what has worked in other franchises like Star Wars or Star Trek. The problem is acerbated for those how prefer SF that falls onto the 'harder' end of the spectrum, as they lose many inaccuracies usually used because they make the telling of the story easier. ![]() This is especially prevalent in visual media such as movies, games, and comics/animation. ![]() One of the biggest problems in creating a SF story in any medium is the concessions that have to be made to the medium in which the story is told.
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